Igg games another brick in the mall3/18/2024 ![]() I have a few YouTube videos on the game (granted, I covered it way before 1.0 so lots of the things in my videos are outdated) but it does touch on gaming the impulse buy mechanic. You know for a fact that at least 10 of those were impulse buys. There is nothing more satisfying than looking at your demand charts and seeing, on a given day, that there was only 5 units of natural demand for laptops, but you managed to sell 15 units. Now, turn up the difficulty (rats/shoplifters/limited starting cash/employee needs) and focus on creative impulse buy layouts and suddenly you've got a good game where you can feel clever and be rewarded for your efforts. Offering new products will always draw in more customers so played without the deeper strategy, the game becomes a pretty pedestrian paint-by-numbers game. If you don't engage in some of the deeper elements, you'll still probably do well enough to "succeed" turn a modest profit, slowly expand. That is where the deeper strategy lies and why I like this game a lot. Hire your staff from a panel of applicants, making sure their skills match the job. ![]() Arrange them optimally, or to your liking, and create a unique shopping empire. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. If you utilize it enough, you can have more sales for highly profitable items than there is natural demand for them because of all the impulse buys. From a small convenience store to a giant mall, build your center from the ground up. The trick is in the store layouts, making sure people get exposed to the right products before they make it to the break-even stuff. Another Brick in The Mall Another Brick in the Mall Share your malls, create and download new scenarios, products, objects and more. This can make someone who came to the mall to buy a $3 loaf of bread get distracted and drop several hundreds on a new laptop, a new dress or dozens of other items. For the swarm of people drawn to your mall because you offer fresh bread, a handful of them will have traits making them impulse buy certain classes of products IF they walk past a display. The strategy is using and abusing the impulse buy system. However, the break even items do cause lots of people to flock to your mall. You are not going to get rich selling fresh bread. Yes, half the items in the stores are break-even at best. DOWNLOAD Another Brick in The Mall DIRECT LINK - TORRENT - REPACKED. I personally like it, because there is a layer of strategy behind it.
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